We have some really impressive things in the works such as refined Binaural Wind Volumes, an Advanced Inventory System, additional Dynamic Weather System features, Weather Particles, Weather FX, Survival Handbook frameworks, graphical scalability, and menu frameworks. Hopefully, we'll start cranking out actual updates soon.
Below are two screenshots comparing the same scene, one regular scene, and one with a rain particle system and weather FX that have been applied to the meshes in the scene to make them seem wet.