Wednesday, June 1, 2016

Progress Update for May, 2016



Check out our monthly progress update for the month of May, 2016.

This update covers some impressive advances in the field of artificial intelligence development for our game, Vilous: Soldier of the North. The video covers how the AI can see, how they hear things, how they make choices, how they guess and think, and how they can communicate with one another.

Highlighted in this video are also some things like a tool that I created to help keep track of the changes that are being made in the engine, as well as particle effect updates, and what is going on with character models and motion capture.

PFG on Blogger



Project Freelance Games on Blogger

We now have a blog on blogger! This service seems a little more flexible and user friendly when it comes to certain things like organizing different pages on the blog and post formatting. We are also able to keep track of page views and where people are viewing the pages from! Our Tumblr blog will still be maintained, but will be much more laid back with more personal updates, appose to this blog that aims to more objective in it's updates. Go check out the Tumblr blog here!

This blog will hopefully serve as a more professional, and sort of "hub" blog for all future game development done by Project Freelance Games. The current project can be found in the navbar near the blog header. Later, when we move on to other games, that title will likely be moved to something similar to an archive section, and the new game will take it's place on the navbar.

There is also a section on the navbar that will point users to where they can purchase games that have been made and where they can donate if they want to support our development.

I look forward to getting some updates on here.

And as always; Indie devs, lead the way.